Tune

Musical expressive brooch to cope with Chronic Pain with breathing exercises

 

Tune

Musical expressive brooch to cope with Chronic Pain with breathing exercises

Tune

Musical expressive brooch to cope with Chronic Pain with breathing exercises

Tune

Musical expressive brooch to cope with Chronic Pain with breathing exercises

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BRIEF  Rethink Chronic Pain experiences looking at rich and meaningful interactions of collecting data

PROJECT INFO  MFA Interaction Design Thesis Project, 2017, 16 weeks

TUTOR  Niklas G. Andersson

COLLABORATION  Umeå Rheumatism Organization & Pain Rehabilitation Center at Umeå University Hospital

SKILLS  Organizing, conducting and synthesizing ethnographic research, ideation, organizing workshops, concept sketching, video prototyping, flow charts, wireframes, prototyping, user testing, narrative, storyboarding, film shooting, editing, presenting

BRIEF  Rethink Chronic Pain experiences looking at rich and meaningful interactions of collecting data

PROJECT INFO  MFA Interaction Design Thesis Project, 2017, 16 weeks

TUTOR  Niklas G. Andersson

COLLABORATION  Umeå Rheumatism Organization & Pain Rehabilitation Center at Umeå University Hospital

BRIEF  Rethink Chronic Pain experiences looking at rich and meaningful interactions of collecting data

PROJECT INFO  MFA Interaction Design Thesis Project, 2017, 16 weeks

TUTOR  Niklas G. Andersson

COLLABORATION  Umeå Rheumatism Organization & Pain Rehabilitation Center at Umeå University Hospital

What if dealing with Chronic Pain was like practicing a musical instrument?

What if dealing with Chronic Pain was like practicing a musical instrument?

What if dealing with Chronic Pain was like practicing a musical instrument?

What if dealing with Chronic Pain was like practicing a musical instrument?

CONCEPT

To cope with Musculoskeletal Chronic Pain, physiotherapists recommend people to focus on healthy part of the body such as breathing, instead of the painful part of the body. Tune is an expressive digital brooch to cope with Chronic Pain. It helps people in building awareness on breathing and posture with personalized real time sound feedback.

Tune is an expressive digital brooch to cope with Chronic Pain. It helps people in building awareness on breathing and posture with personalized real time sound feedback.

This project challenges existing tracking and Chronic Pain experiences by putting illness in the background and by bringing out people’s personality into an expressive healthcare product.

CONCEPT VIDEO

CONCEPT VIDEO

HOW IT WORKS

HOW IT WORKS

Use flow of practising daily exercises using Tune.

People living with Musculoskeletal Chronic Pain are tensed in their upper body because of a feeling of stress caused by pain. When pain is taking over, people can work on regaining control and lowering the tension on the upper body by focusing on breathing and posture. Below is a use flow of practising daily exercises using Tune.

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TECHNOLOGY/ Tune uses a sensor for detecting the respiratory movement of the chest and a sensor for capturing posture with 3 axis accelerometer. Tune is attached on clothing close to the skin with a magnetic clasp to track breathing and posture accurately. Tune has a digital touch screen for touch input and visual display. It connects through Bluetooth to earphones and audio station.

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Tune is sold at the Swedish pharmacy, online and in specialized shop, such as existing TENS products. The physiotherapist will give information and motivation to use the device to the patient.

PHYSIOTHERAPIST EVALUATION

PHYSIOTHERAPIST EVALUATION

I brought the final design to Marina Ejelöv, a physiotherapist at the Pain Rehabilitation Center who I interviewed during Research phase. I wanted to collect her expert opinion about the experience I designed.

I brought the final design to Marina Ejelöv, a physiotherapist at the Pain Rehabilitation Center who I interviewed during Research phase. I wanted to collect her expert opinion about the experience I designed.

DESIGNING FOR HEALTHCARE EXPERIENCE

DESIGNING FOR HEALTHCARE EXPERIENCE

Today, people living with Chronic Pain collect data about their body to monitor their health. Existing tracking experience reminds people of their chronic illness and often conveys an idea of performance. Yet, people don’t always recognize themselves in the athletic body and don’t always want to be reminded about their illness. Breathing and posture data could instead be transformed into expressive music to provide a beneficial and playful experience.

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Pain products are mostly focused on illness. In this project, I wanted to put illness in the background and bring out people’s personality. Therefore, the experience I designed is different than actual pain and body tracking products. I didn’t want to focus the experience neither on sport and performance nor on medical and illness; instead, I wanted to bring expressiveness to a Chronic Pain device. This addressed the broader spectrum of people using Chronic Pain devices who don’t recognize themselves in performance products and don’t want to be reminded of their illness when using a Chronic Pain device.

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ETHNOGRAPHIC RESEARCH

ETHNOGRAPHIC RESEARCH

INTERVIEWS WITH PEOPLE LVING WITH CHRONIC PAIN/ I interviewed with 5 persons living with Chronic Pain, who provided me with a broad range of experiences and age. I built my interviews around 4 topics: their everyday life experience, how they learned to cope with Chronic Pain over, their relationship with medical professionals and how they use community and caregiver support.

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INTERVIEWS WITH PHYSIOTHERAPISTS/ Additionally, I interviewed 4 physiotherapists and researchers in Umeå, who published papers about Chronic Pain. I learned about Multimodal Medicine Rehabilitation (or MMR) which is an evidence-based intervention they carry at the Pain Rehabilitation Center in Umeå Hospital.

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I also got introduced to biofeedback for musculoskeletal neck pain through the use of a biofeedback machine. This machine is formalizing data from the body into real time feedback such as beeping sounds. Furthermore, I read HCI papers related to this subject.

OPPORTUNITY AREAS

OPPORTUNITY AREAS

Creating short videos is a way for me to synthesize my findings by bringing people’s stories with Chronic Pain in their everyday life. In these short videos, I described research findings that lead me to define an opportunity area through a question.

SELF-MANAGEMENT PRACTICES/ How might we improve self-management practices to cope with Chronic Pain in everyday life?

SELF-MANAGEMENT PRACTICES/ How might we improve self-management practices to cope with Chronic Pain in everyday life?

AWARENESS/ How might we build awareness on Chronic Pain through bodily sensory experiences?

AWARENESS/ How might we build awareness on Chronic Pain through bodily sensory experiences?

AWARENESS/ How might we build awareness on Chronic Pain through bodily sensory experiences?

COMMUNITY SUPPORT/ How might community foster engagement, motivation and inspiration in coping with Chronic Pain?

EXPERIENCE STRATEGY

EXPERIENCE STRATEGY

“The experience is like an expressive instrument” because it supports communication, self-expression and improving skills. I set 9 experience principles related to these qualities which work as lenses to create ideas and evaluate them.

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IDEATION

IDEATION

CONCEPT SKETCHING/ I was interested in the fact that people are getting feedback from data that goes beyond charts provided nowadays by monitoring product. I had several ideas on adding a community layer to the experience.

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WORKSHOP AT RHEUMATISM ORGANIZATION/ I explored people’s personal and social motivation by doing a small activity at the Rheumatism Organization in Umeå. This activity helped me in getting an insight into people’s personal daily routines regarding exercising and helped me in evaluating my ideas based on what they told me.

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I learned that people do activities involving movement and rhythm at the same time such as dance or water gymnastics, and that most of them are walking on a daily basis.

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FOCUSING ON POSITIVE ASPECT OF THE BODY INSTEAD OF THE PAIN/ Based on the workshop at the Rheumatism Organization, I decided to go for a wearable product that people will use to practice daily exercises on important aspects of their body to not only focus on painful aspects of the body but also on healthy aspects.

FOCUSING ON POSITIVE ASPECT OF THE BODY INSTEAD OF THE PAIN/ Based on the workshop at the Rheumatism Organization, I decided to go for a wearable product that people will use to practice daily exercises on important aspects of their body to not only focus on painful aspects of the body but also on healthy aspects.

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VIDEO PROTOTYPING/ I created a short video to prototype this concept as a first iteration. I filmed a person walking on the streets in Umeå and wearing a brooch. I added drawings and sounds on top of her body to represent collected body signals such as breathing, heartbeats...

PHYSIOTHERAPIST EVALUATION/ The physiotherapist found the experience relevant and defined it as a coping strategy for people living with Chronic Pain because people go with the pain and not against it. She said that it is one simple thing that people could implement in their life, which is focusing on breath and posture.

PHYSIOTHERAPIST EVALUATION/ The physiotherapist found the experience relevant and defined it as a coping strategy for people living with Chronic Pain because people go with the pain and not against it. She said that it is one simple thing that people could implement in their life, which is focusing on breath and posture.

CONCEPT DEVELOPMENT

CONCEPT DEVELOPMENT

EXPRESSIVE HEALTHCARE PRODUCT/ I positioned the wearable as an expressive musical instrument. This brooch is collecting data in real time and transforms this data, not into charts that could be consulted later, but into music that gives information on breathing in real time.

The brooch expressiveness has both a functional aspect and an aesthetic aspect and this should be conveyed into the product’s sound and form.

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SOUND DESIGN

SOUND DESIGN

I explored with sound in order to find an interaction modality that people would enjoy listening to over time.

I sketched several ideas on how body signals could give feedback through sound and tested them with people using a Wizard of Oz method. I wanted to figure out what sound was obvious enough to distinguish sound layers in a musical piece in order to differentiate comfortable and target breathing.

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FORM EXPLORATION

FORM EXPLORATION

I organized a workshop where I asked participants to design and prototype a biofeedback accessory in one hour. This biofeedback accessory will help people to listen, to see, to feel one’s body signals such as breathing, steps, moves, postures, stress level.

This “future workshop” helped me exploring around the form aspects of biofeedback such as technical aspect and product appearance.

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After collecting ideas from the workshop, I started creating mock-ups to find an interaction that will carry the explorability of a musical instrument. I was looking for a delightful way to interact with the musical content of the experience. Based on that idea, I created a mockup for a rotational control that engages the person in exploring the content of the brooch.

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EXPERIENCE JOURNEY

EXPERIENCE JOURNEY

Throughout the project, I streamlined the experience journey to make it as simple and seamless as possible. My goal was to let people experience delightful moments which is focusing on breathing and exploring the music; while putting painstaking moments in the background, such as calibrating for the first time or calibrating again after improving.

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WIREFRAMES & SCREEN FLOW

WIREFRAMES & SCREEN FLOW

I then looked into the interaction details by creating basic wireframes of device screens for each part of the experience journey. I synthesized screen flow and interactions into a document. This document then served for creating visual design for practicing daily exercises.

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